Roblox Api Terrain
Classes enums data types lua documents grouped.
Roblox api terrain. Dimensions must exactly match the size of the target region in voxels. The components of the region3s minimum and maximum. Robloxs visual feature set is now more complete at this level. Originally it used a preset of meshes to render its terrain.
A terrainregion is a snapshot of terrain retrieved from the copyregion method. Additionally the region3 must be aligned to the terrain materials grid ie. 3d array of voxel occupancies number between 0 and 1. The id of the place.
The id of the asset. If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator. Create a deep copy of a roblox instance and descendants where archivable true. Essentially it is a find and replace operation on terrain materials.
Int optionalthe page to retrieve. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. Can be later pasted into the terrain using pasteregion. At varying values of the noise the material of the ground and altitude will be different.
I used five layers of perlin noise mathnoise which is a function in roblox studio. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. When calling this method the resolution parameter must be exactly 4. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material.
After 5 seconds it will paste the terrain back. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. The following code will copy the whole terrain and clear it.